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We felt it was very important to keep this core tenet of the brand intact. I will say that the first couple of missions are more linear, as players learn how to play Assassin’s Creed in VR, but after that – and for the rest of the campaign – it’s all open environments. Do they want to sneak in? Do they want to go in fighting, use the rooftops, or stay down on the ground? Most of the objectives in the game are what we call tactical sandboxes, which allow players 360 degrees of freedom in terms of how they approach it. – again, because that's what Assassin’s Creed is, right? And we want to make sure we deliver on that.
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You can scale it, traverse it horizontally, vertically, etc. Think of Venice or Boston – in the section of town that you will play in, if you can see it, you can climb it, you can parkour it. It's not one big open world like in Assassin’s Creed Odyssey or Valhalla, but it is very explorable. How much freedom do players have to choose their own path? Is it a totally open sandbox, or are there linear levels with several intended paths?ĭV: It is a core pillar that they're what we call open maps. The maps are all open environments to allow the player those types of choices. You can do all those things at high speed, you can take it slower, or you can just play on the ground and sneak and use hiding spots. With that said, players also have the choice of how much they want to engage with those actions. All of those things exist in the game and are really fun to do.
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Players can sprint, climb, parkour, run around on the rooftops, and do a Leap of Faith. We really made a true Assassin’s Creed game, with climbing, parkour, free running, all of that that’s been a tenet of all Assassin's Creed games since the very first one.
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To find out more, we spoke with Creative Director David Votypka about what’s in store for Assassin’s Creed Nexus VR, some of the different ways players can approach the game, and how they’ll be able to snap open their own Hidden Blades in VR.Īssassin's Creed is a franchise known for a lot of climbing, fast movement, parkour – does Nexus replicate that in VR? Is it a challenge to do so?ĭavid Votypka: It definitely does. Launching this holiday season exclusively for Meta Quest 2, Meta Quest Pro, and Meta Quest 3, Assassin’s Creed Nexus VR aims to immerse players in a true Assassin’s Creed experience where they become the Assassin, including climbing, open environments, parkour, and the Leap of Faith. Assassin’s Creed Nexus VR, which made its debut during Ubisoft Forward 2023, will let players embody Assassin’s Creed II’s Ezio Auditore da Firenze, Assassin’s Creed III’s Connor, and Assassin’s Creed Odyssey’s Kassandra across an original, centuries-spanning adventure created for virtual reality.
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